Trang chủEsportsHimass and TanVuu permanently banned from all global PUBG tournaments, Vietnamese community simultaneously deletes PUBG
Himass and TanVuu permanently banned from all global PUBG tournaments, Vietnamese community simultaneously deletes PUBG
KRAFTON đã cấm Himass và TanVuu thi đấu vĩnh viễn ở mọi giải PUBG toàn cầu sau cáo buộc stream sniping tại PUBG Asia Stars 2026, nhưng luật giải đấu không có điều khoản cấm nhận thông tin từ chat box. Sự kiện chính: - Ngày 9/9/2026, bản cập nhật 43.1 vẫn có nội dung tiếng Việt trên trang chủ. - Himass và TanVuu bị cấm vĩnh viễn ở PGC, PGS, PNC. - Soopi tố cáo stream sniping; hai tuyển thủ nhận thông tin từ chat. - Rambo và DJChip công khai gỡ PUBG; nhiều tổ chức Việt được đồn rút lui. - KRAFTON xin lỗi vì xử lý vội vàng nhưng vẫn giữ án phạt. Nguồn: thông tin cộng đồng và tuyên bố KRAFTON, công bố ngày 9/9/2026 | Cross-checked: VuaBong.vn Hỏi đáp liên quan: - Hỏi: Vì sao lệnh cấm gây tranh cãi? Trả lời: Vì luật giải đấu không cấm nhận thông tin từ chat box, và án phạt có phạm vi toàn cầu. - Hỏi: Hai tuyển thủ có thể kháng cáo không? Trả lời: Có, họ có quyền kháng cáo qua hệ thống của KRAFTON. - Hỏi: PUBG có rời thị trường Việt Nam? Trả lời: Chưa xác nhận; trang chủ Việt vẫn hoạt động và cập nhật 43.1.
On September 9, 2026, PUBG update 43.1 still had full Vietnamese content on the regional website. A few hours later, a community-shared image showed that Vietnamese was no longer in the game's language list. At the same time, Himass (Lã Phương Tiến Đạt) and TanVuu (Trần Tấn Vũ) were officially permanently banned from every PUBG tournament organized or approved by KRAFTON. Rambo and DJChip – two influential figures – publicly uninstalled PUBG. On social media, the wave of fans boycotting the game spread so fast that I had to ask myself: is this a showmatch incident, or a governance crisis?
World Cup 2026 taught me: numbers also have a heart. I have followed Vietnamese PUBG since 2026, when I started collecting statistics and realized numbers can tell stories that the naked eye misses. I do not comment on football. I read football through charts. Today, I read PUBG with the same method. I just need to look at the sequence of events.
PUBG Asia Stars 2026 is an exhibition event. In a showmatch, Soopi – a Korean player and streamer – accused Himass and TanVuu of reading her stream to locate opponents. KRAFTON reacted immediately: removing the two players and revoking partner status. Less than 24 hours later, it apologized for announcing hastily before verification was complete. This move shows that the process lacked basic verification steps. A professional esports organization cannot issue a statement before it has enough data.
The subsequent investigation confirmed the two players received information from chat, but no conclusion that they actively opened the opponent's screen. More notably, the organizers never published any rule forbidding receiving information from chat box during the event. From a legal standpoint, this is a gray area. When the rules are silent, applying sanctions becomes an internal political decision, not a judgment based on written rules.
Yet KRAFTON still issued a permanent ban on a global scale. The cited basis was violations of operating policy: abuse, fairness, conduct standards. No specific clause was cited. The players have the right to appeal, but the appeal remains inside the same system that issued the ban. The role of publisher, organizer, rule-maker, and enforcer creates a structural conflict of interest. No intermediary can guarantee absolute fairness.
Based on my experience watching matches, I can say: I have never seen a stream-sniping case in a showmatch end with a permanent global ban. Similar penalties in the past were usually limited to one tournament or one season. This ban covers PGC, PGS, PNC, and every other event under KRAFTON. This is a structural disproportion: light event, heavy sanction. Without a written prohibition, penalties based on subjective conduct standards set a dangerous precedent for every region.
It does not stop at two players. Vietnam's ecosystem is shaking. Several big organizations – including AG AL, Finhay Cerberus, The Expendables, Alpha Gaming, and TDT Esports – are rumored to be considering withdrawal. This information has only appeared on social media and is unconfirmed, but if true, this would be an unprecedented collective exit. These organizations are the pillars of sponsorship and training. Their departure means the entire operational layer disappears, not just players.
PVS – the domestic league that served as the ladder to the national team – is at risk of cancellation. If PVS collapses, the entire bottom of Vietnam's PUBG competitive pyramid disappears. The consequences include losing one tournament and losing an entire generation of future players for many seasons. To have good national players, you need a continuously operating domestic league. That process cannot be rebuilt overnight.
From a sponsorship perspective, brands will not want to attach their names to a tournament that may be cancelled mid-cycle. When PVS disappears, advertising and broadcast revenue also disappear. Staff, casters, production – all depend on a stable competitive cycle. Current instability has already eroded sponsor confidence, even before an official decision.
The notable destination for Himass is reported to be Delta Force. If national players leave PUBG for a similar title, the discipline story has become a talent-drain story. Delta Force is emerging as a direct competitor in Southeast Asia. An incident like this can accelerate the migration of top players, shrinking PUBG's talent pool in the long run.
The data contradiction also makes it difficult to determine the publisher's real intention. On one hand, Vietnamese is no longer in the language list. On the other, version 43.1 still has full Vietnamese content on the website. The market-exit signal is being exaggerated, while the commitment signal still exists. This contradiction shows we cannot conclude KRAFTON has left Vietnam. But the ambiguity itself creates uncertainty for investors and organizations. They do not know whether to build rosters or find a way out.
The empty stadium in 2026 stripped modern football bare: no crowd, no roar, only data speaking for everything. Now, when audiences leave PUBG, I see the same truth: without transparent data, every emotion is just noise. From a governance perspective, KRAFTON holds too many roles: publisher, organizer, rule-maker, and enforcer. No independent third party can overturn its decision. Such a system is not sustainable. The history of traditional sports shows federations must separate organizational power from disciplinary power.
The precedent risk is even bigger. If a publisher can issue a permanent ban based on an unwritten rule, smaller markets like Vietnam will always live in precarity. They lack the bargaining weight to protect their players from unilateral decisions. As a result, organizations will avoid long-term investment, and esports in Southeast Asia will grow slower.
The second problem is asymmetric investigation. Soopi is the accuser, but she has also been accused of opening multiple browser windows during the match. The accusations against Soopi were noted but not verified. Without a symmetric investigation, fans will always suspect a double standard. This lack of transparency erodes trust in the whole competitive system, not just this case. Players in other regions will ask: will the rules be applied fairly if they end up in a similar situation?
This also affects tournament quality. When players do not trust the fairness of referees, they try to protect themselves through shady behavior. That spiral lowers competition and pushes audiences away.
Now, let's talk about the flip side. The Vietnamese community is reacting fiercely, and that has grounds. But the anger is making many people ignore an important fact: the investigation confirmed the players received outside information. The ruling has procedural flaws, but those flaws do not turn the entire case into a complete miscarriage of justice. If we look at only one side, we repeat the very mistake we criticize KRAFTON for: acting hastily when data is incomplete.
I also see a flaw in my own argument. I do not have access to the full match logs. The numbers I analyze are based on public information, which may lack important context. Data limitations are something I always mention in every article, and this article is no different.
I have said many times: numbers also have a heart. But numbers cannot speak if readers deliberately cherry-pick data for their own argument. Data shows the lack of rules is real. Data also shows the receipt of information is real. Both are true. A good governance system must address both, separating the responsibility of each side. Currently, KRAFTON has only addressed one side.
In terms of prediction, I will follow the appeal outcome for Himass and TanVuu, official statements from the rumored departing organizations, and the fate of PVS. Only when these signals are clear can we say whether Vietnam is leaving PUBG, or PUBG is leaving Vietnam. If the appeal succeeds, the story can shift from anger to rules reform. If organizations withdraw, Vietnam's market will freeze for years.
I end with a different question: if one viewer can make two national players disappear from the global PUBG map, who is the tournament rule system really protecting? When data speaks, the entire stadium must fall silent. But this time, the applause and the boos come from the same place: the fear that justice in esports is still only a metric, and that metric can be erased at any moment.

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